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Mid-Atlantic Popular &
American Culture Association

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Trauma and Demogorgons: Analyzing Dungeons & Dragons in Stranger Things

Presenter: 
Toben Racicot
Presentation type: 
Paper
Abstract: 

Dungeons & Dragons is more than a motif in Stranger Things. It acts as a therapeutic tool to forestall trauma. Much like Freud’s analysis of the “Fort-Da” game his grandson played, Dungeon & Dragons is not simply a game, but a practice that establishes mental armatures in anticipation of future trauma. This paper combines game theory concepts like uncertainty, objectives, role-play, and failure with Freud’s theories about trauma, repetition compulsion, and the “Fort-Da” to analyze Dungeon & Dragons’ importance in Stranger Things. This analysis shows that games, specifically Dungeons & Dragons, are an effective tool to anticipate trauma; they provide a safe place to become a hero, and empower players to develop psychic protections in anticipation of future traumatic moments.

This paper focuses on the trauma of a person missing or leaving, as this is the inciting incident of season one and relevant trauma in most characters’ lives, being children of divorced, dead, or emotionally absent parents. Incorporating psychoanalytic theories from Sigmund Freud, Deborah Britzman, E. Ann Kaplan, Cathy Caruth, and Ruth Lays, shows how the game works for the Stranger Things cast as they encounter trauma events through the first season and also how these principles can be applied in readers’ lives. Therefore, this paper functions as both psychoanalysis of Dungeons & Dragons in Stranger Things and displaying its potential for real world applications. The understanding brought to light by Dungeons & Dragons’ role in Stranger Things allows readers to better grasp the need for imagination, role-play, and collaboration as part of trauma foresight.

Scheduled on: 
Saturday, November 10, 9:00 am to 10:15 am

About the presenter

Toben Racicot

Toben’s PhD research focuses on role-playing games, collaborative worldbuilding, loot mechanics, and digital magic circle. His dissertation examines affordances and constraints of player character creation systems and game design that allows players to explore digital spaces in role-playing games.

Toben is very involved in the independent comic book scene as a writer, letterer, and designer. He writes Crown & Anchor, a sci-fi fantasy pirate adventure comic that his wife, Alaire Racicot, illustrates.

Session information

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