Since the rise of video games in popular culture people have been exposed to new medievalisms as a way to experience the medieval world. With technology developing quickly and the popularity of the video games that are experiential medievalisms, there is room for more exploration of what compels us to be drawn to the Middle Ages. Video games based on a “medieval” setting often follow the same quest cycle narrative of the medieval romances along with having the same or similar monsters for the hero to interact with and defeat, including dragons. Investigating the role of dragons in the romances along with the role of dragons in video games can reveal the similarities between ourselves and our medieval ancestors and highlight the changes. This paper aims to create a deeper understanding of not only medieval culture but our own culture by examining the similarities and the differences in the uses of dragons in the Medieval Romances and the game Elder Scrolls V: Skyrim. This paper argues that that the role dragons has expanded in Skryim, which is a reflection of Skyrim as a game that only appears to have a medieval European setting. Revealing what, as humans, we share with our medieval past, and how our current culture has changed.
About the presenterSamantha Knepper
Samantha has a MA from Norwich University in World History. She is currently working as an Independent Scholar Samantha’s capstone focus for her MA was England and France’s late medieval warrior culture and the culture’s fascination and use of heroes of the past. Samantha’s current projects include starting a podcast on the medieval in games, how English knights saw and dealt with death, and the use of the medieval in American politics